[First posted Feb 18, 2004. Last updated 4/9/2004] This is a follow up to the Illusion Modeling Tutorial. This page will not discuss details of this technique. I will use it to showcase objects modeled using this technique. Feel free to send me pictures of your illusion-modeled There objects, and I will include them in this page. Yes, this is a floral ornament. It contains 200 triangles in LOD0. Gmax wireframe and UV maps of the cello: Drums are modeled in a similar manner. In addition, it is vertex shaded, so that I could use a very small wooden texture to render the side of the drum, while dedicating 2/3 of the texture budget for the drum face (texture & cutout). The wireframe rendering will show you how this is done. The first one shows two-sided wireframe. The second one shows one-sided wireframes.
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